File: stereo audio (L→X, R→Y) · Synth: true 3D — rotation is baked into the audio signal, not just the picture. Nothing uploads.
Idle
X oscillator
Y oscillator
Z oscillator
X, Y, Z are rotated in 3D, then X',Y' are sent to the L/R audio channels. Z is never heard directly — it only exists through rotation.
No model
Upload a Wavefront .obj file (from Blender, Tinkercad, MeshLab, etc.). The wireframe is traced as a continuous path through 3D space, rotated, and projected to L/R audio. Try the rotation controls below — same as Synth mode.
3D rotation · affects audio + visual
Tip: drag on the canvas to spin it directly — this auto-disables auto‑rotate.